Game Design | Level Design | Building | QA
The following is my own work as of early 2018 to present, I update my Works-In-Progress as frequently as I can. I’m actively seeking new opportunities in QA and Entry Level Game Design positions- contact and resume included below.
Featured Maya Works
Full Sail Projects
November 2017 – March 2019
End of the Line – Pre Production
August 2019 – Present
I’m Heather Byrom
Currently a Game Design student at Full Sail University.
I focus mostly on designing, building and documentation. I have the most experience using Unity3D but have skills in Autodesk Maya and Unreal Engine.
I truly enjoy the conglomeration of multiple disciplines working together toward a common goal. I think the communication, organization and design aspect, coupled with my love for immersion in worlds, is what makes me passionate about game design.
Outside of game design, I enjoy the Circus Arts, reading/Audible, Archaeology, The Sims, Anatomy/Physiology/Pathology, and Neil Gaiman.
End of the Line – Unity3D
10 October, 2019
Progress on EotL has been temporarily halted as I’m just a few months away from graduation.
8 September, 2019
Finished interior prototype of Geometry Train, exterior of two trains of different lengths, and building structure of 4 stations.
17 August, 2019
Early development of train car prototypes. Photos taken via Snapchat.